Bryan Kisby
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Procedural Textures

Picture

Overview
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This was a side project after I had learned about perlin noise. I applied what I had learned to textures in hopes that I could use these procedural textures to make unique textures for a koi fish game. The next step to get it to that point would be to make the textures repeatable and map the texture to fish models. I ended up getting more interested in what I had done with perlin noise and moved on to procedural terrain generation instead.
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  • About
  • Professional
    • Virbela
    • Temple Run 2
    • Temple Run VR
  • Personal
    • Get To Da Choppa
    • Chroma
    • Shell Shocked
    • Navy ROTC Warfare Simulator
    • Bandit
    • Cell Defenders
    • Fight To Survive
  • Game Jams
  • Work In Progress
    • Lantern
    • Duality
    • Procedural Textures
    • Afterworld
  • Skills
  • Contact