Procedural Textures
Overview
This was a side project after I had learned about perlin noise. I applied what I had learned to textures in hopes that I could use these procedural textures to make unique textures for a koi fish game. The next step to get it to that point would be to make the textures repeatable and map the texture to fish models. I ended up getting more interested in what I had done with perlin noise and moved on to procedural terrain generation instead.
This was a side project after I had learned about perlin noise. I applied what I had learned to textures in hopes that I could use these procedural textures to make unique textures for a koi fish game. The next step to get it to that point would be to make the textures repeatable and map the texture to fish models. I ended up getting more interested in what I had done with perlin noise and moved on to procedural terrain generation instead.