Bryan Kisby
  • About
  • Professional
    • Virbela
    • Temple Run 2
    • Temple Run VR
  • Personal
    • Get To Da Choppa
    • Chroma
    • Shell Shocked
    • Navy ROTC Warfare Simulator
    • Bandit
    • Cell Defenders
    • Fight To Survive
  • Game Jams
  • Work In Progress
    • Lantern
    • Duality
    • Procedural Textures
    • Afterworld
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  • Contact

Afterworld

Picture

Overview
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Afterworld is an idea to make a procedurally generated city builder. So far I have procedurally generated islands that populate with trees and a day and night cycle. I wanted to make this game look good since I usually focus more on mechanics. I learned a lot about how lighting works and what tricks the industry uses to make the light look just right. Originally I had made just a voxel based generator that was going to be a first person survival game, but I like the challenge of getting AI to work in a procedural world.
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  • About
  • Professional
    • Virbela
    • Temple Run 2
    • Temple Run VR
  • Personal
    • Get To Da Choppa
    • Chroma
    • Shell Shocked
    • Navy ROTC Warfare Simulator
    • Bandit
    • Cell Defenders
    • Fight To Survive
  • Game Jams
  • Work In Progress
    • Lantern
    • Duality
    • Procedural Textures
    • Afterworld
  • Skills
  • Contact